Unity Tutorial 02
Anyway, the tutorials themselves weren't too confusing this week. I've been having issues getting Unity to actually run on my laptop so I had to borrow my mams work laptop, I'll have to see about getting a laptop from the laptop loan scheme the college does.
There are a lot of similarities between making a 2d game and a 3D game, its all mostly just adding assets and going to the right hand of the screen to determine how that asset interacts with the world. You can probably tell by how i worded that that I'm not exactly a tech genius, but hey I made it so the fox lady doesn't phase through the metal boxes so I'm doing something right. Using prefabs was a blast from the past, honestly I felt like I was making my game from last semester when I was dropping those boxes down, it was pretty much the exact same thing I did last year.
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