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Reading 12: Doing

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  It's a bittersweet feeling, knowing that we've reached the end of this module. This task in particular has been the highlight of the semester for me and having my writings actually be published is really exciting. Looking back on the past few months, it feels to me that this has been the longest semester yet, though in actuality it hasn't really been that long. I can remember the day I started researching the topic of "Predigital gaming" and feeling kind of lost, to compare that to where I am now is just insane. Irene was a huge help for my research stage, without her I wouldn't have found "Board Games with Scott" which helped my writing tremendously, her feedback on what I should cut out was really helpful too. Overall, I couldn't be happier with the work I accomplished this semester.

Project 07: Final Game

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  The Game is done. The Lizard Wizard has full walking animation, the score board works great, everything I wanted from the game has been accomplished and I couldn't be happier.

Project 06: Demo

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  The game has really taken shape this week. I have added a Start Menu and a Game Over Screen. I have also included a background for the main game, I designed all of these assets myself in Adobe Illustrator. I also imported the public domain songs from the band King Gizzard and the Lizard Wizard into the game to play at different points, my proudest implementation of this is the Game Over screen which has a much scarier heavy metal type sound to the Menu and Main Game.

Unity Tutorial 07: At Last...

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 Finally the game is complete. This week consisted of adding audio to the game, which I had already familiarised myself with how to do for my game from this year. The audio really ties the game together.

Project 05: 1st Playable

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  Not gonna lie I feel a bit like Dr. Frankenstein right now, the game actually works! It's Alive! It's Alive! I added in a the sprite I made in Adobe Illustrator so now the player is the Lizard Wizard and the obstacles are toxic waste barrels. The Score Board now works as well. The big task this week was making the game feel right, for instance, I had to adjust the box colliders on both sprites so that the player doesn't feel like they lost despite the fact they never actually touched the obstacle. For now the game just freezes when the player loses, next week I plan on adding a death screen.

Reading 11: Final Draft

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Woohoo! Finally the chapter is done! Looking back at what I have written with fresh eyes was a great way for me to realise I have a real tendency to ramble. After taking out numerous tangents that went nowhere I finally had a chapter that I feel flows nicely. I also added in my author bio and a bibliography which I feel pretty silly for not including in the first place. Overall, I had a great time working on this chapter and am happy with the end result, I hope you guys enjoy reading it as much as I did researching and writing it.

Reading 10: Author Bio

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  Author Bio My name is Matthew McConnell, I am 22 years old and a student of Creative Digital Media in TUDublin Blanchardstown. I've been playing all sorts of games my entire life so it just made sense that I would try and focus my career goals around playing games and having fun. My favourite Video Games are usually single player RPGs but I feel that games are best played with other people so I love going to the arcade with friends. Chapter Topic My chapter topic is the history of gaming in the predigital era, which is something I had a lot of fun researching and writing about, I'm a big nerd so talking about Dungeons and Dragons and the history of the game chasing was just really fun topics for me to write about. My Thoughts I'm pretty happy with how my chapter turned out, I feel like its pretty well researched and written competently enough. The thought of having something I wrote published in a bonafide book is a really exciting concept to me. I look forward to informi