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Showing posts with the label Week 6

Games GDD

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"Design Considerations" by Greg Aleknevicus was a cool thing to read. As a Warhammer fan, I found his insight to creating board games pretty cool, I appreciate how he mentioned Space Hulks cool box art as an important part of the game, which I feel is an oftentimes overlooked aspect to games nowadays. I feel that nowadays more people care about gameplay trailers and researching a game rather than just seeing something cool and buying it. The blog focuses mainly on board games though so it's not the most helpful thing I've read. The video on Game Design Documents was a good help to me while I created my own Game Design Document.

Unity Tutorial 05

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 This weeks tutorial went by pretty quickly. The important thing I find with creating games in Unity is to clean up your code. I find its really handy to keep the code easy to read and not too spaced out. This game was actually pretty fun to play even after completing the tutorial as I am actually a pretty big fan of the dinosaur game that plays on google when I have no WIFI, I also found it similar to jetpack joyride. Introducing a Game Over state was something I had already done in my project so that wasn't too hard. The main thing I took from this game was the moving background, though I had no need for it in my game, it made me realise the ingenious ways that developers can convince the players that they are moving ecen if they aren't, it reminds me of the genius techniques used by early filmmakers to convey fast motion, like sword fights on the top of trains. The code this week was hard to understand and I found myself googling a few terms after I had forgotten what a pref...

GDD

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  Name Possibilities: Leading names highlghted Eternal Vengeance: The Video Game Eternal Vengeance 2: Rolands Revenge Eternal Vengeance 2: Rolands Redemption Eternal Revengeance Eternal Revengeance: The Video Game Eternal Vengeance: Psychopath Simulator Premise: Attempt to make a short Metal Gear Solid-esque game that is visually and mechanically impressive due to the fact that its made by one person who has never made a video game before. Using self made assets in Blender, this game will tell the story of a man breaking into a heavily guarded island prison to kill his uncle who is a prisoner there. The game will be an overhead sneaking game. Backstory: Set 2 years after the events of Eternal Vengeance 1, On a rainy night on an island somewhere off the coast of Russia, Roland Lockjaw, notorious Terrorist fighter and disgraced cop washes up on a sandy beach. He receives a call from his superior detailing the goal of his current mission. Infiltrate the Maximum Security Prison. Kill Y...