Game Idea Research



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Last week I laid out 4 different game ideas into my blog, today I will pick one of them and ponder what Game Mechanics I'll need to consider implementing into the game and whether or not that seems like something I would feel up to doing for the rest of the year. Now I understand how Bridget Jones felt when choosing either to commit to Hugh Grant or the other guy that was in Love Actually(who was not Hugh Grant who is also in Love Actually).

The game I've chosen to focus on is the Metal Gear-esque stealth game based on a movie my friends and I made when we were sixteen. The reason I'm going with it is because I've secretly wanted to make it for years and therefore I've given it a good deal of thought.

The main mechanic of a stealth game is in the name, Stealth. Therefore the thing that is most important to have in the game is a character to sneak and enemies to sneak around. Easy enough I guess, but I'm still not used to making games in Unity so I did some research and came across this video which details a very basic version of the game I'd like to make and showed me how to implement the mechanics I want.


This is the first video of 3 and teaches the basics of creating paths for enemy guards to follow, I instantly recognised this as the same behaviour that the guards in the PS1 game Metal Gear Solid had so I was pretty excited. using C+ is pretty fun to do so I won't mind doing that all year, though I'd say it'll get confusing if I have loads of guards following different paths. Keeping track is gonna be a pain but it will be worth it for the end product.



Part 2 of that series shows player movement and having enemies react when the player enters their field of vision, in his series Sebastian Lague has this be a game over state however in my game I would want that to trigger enemies to attack the player. The Metal Gear games that are the inspiration behind this game have options to change the player stance and have the player character crouch and crawl, I will not be implementing this as I feel it would not be wholly necessary.

This video showcases a better example of how I would like enemies to attack the player in my game. I'd use less gore when the player is attacked though.


This is how I would like the game to change when the player enters the enemy field of vision.

Overall, there seems to be a lot of coding that will go into making this game work, but I figured that would be the case from the start, I can't wait to get started now.

Comments

  1. Hi Matthew I really like your idea for your game. I think a stealth based game is very cool and unique and I personally have not seen it done before. I feel like the game would be widely accessible to a big audience and I feel people would get addicted to it. Overall I really like your idea and it looks like you put a lot of research into it.

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  2. Hi, Matthew I think your idea for your game is really interesting and I can see that you really know what you are doing and lots of background research involved so good luck to you and I hope to see your final result.

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