Finally the game is complete. This week consisted of adding audio to the game, which I had already familiarised myself with how to do for my game from this year. The audio really ties the game together.
https://knowyourmeme.com/memes/we-are-in-the-endgame-now First things first I just wanna say, screw you Unity Hub, I had been trying to actually get to my game for the past week but as you guys may have seen in my last post, Unity Hub didn't want to admit that I had a licence to use it. So I uninstalled it and installed a newer version onto my laptop and boom, I'm back in business. First things first I spruced up the player character model by creating textures in unity and aplying them to a free Solid Snake asset I got off that website a few weeks back, heres the final result. I know it's no Kratos in God of War 4 in terms of graphical quality but I was trying to go for a classic ps1 pixely aesthetic which I think translates pretty well into the final product. I also made a few textures for buildings and signs in illustrator and imported them into the game to make it a bit less Alpha and a lot more Beta. I also implemented a few voice lines that play at the start and en...
The game has really taken shape this week. I have added a Start Menu and a Game Over Screen. I have also included a background for the main game, I designed all of these assets myself in Adobe Illustrator. I also imported the public domain songs from the band King Gizzard and the Lizard Wizard into the game to play at different points, my proudest implementation of this is the Game Over screen which has a much scarier heavy metal type sound to the Menu and Main Game.
Screenshot of First playable version. To quote Jeff Goldblum in my absolute favourite film of all time, "You did it, You crazy Son of a B**** You did it". Thats right, I have made a halfway decent stealth game. I've built up the game from my prototype, introducing a GameWin state and a GameLose state to the game, meaning the player now has a goal and things stopping him from reaching that goal. This is the winning Message. This is the Game Over Screen. I replaced the cube with a Solid Snake character asset to show who the player is, this is only a placeholder for the moment. I found the asset on this website if your interested, they provide some really cool free assets for games. There are now multiple Guards following diverse paths making sneaking past them a bit tricky. Buildings can be used to take cover behind. The White square at the top of the screen symbolises the cell where Rolands target is located so thats here the game ends at the moment. The boss fi...
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